

Each Vive controller in your hand will become a shiny ninja sword with full, accurate, 1:1 motion tracking. Across all three modes the mechanics are the same. It’s a fun distraction from the precision required in the other modes, but I doubt many people will spend much time here.
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Fruit will fly across the screen in all directions and you’ll have to really work your arms out and flail them around to do your best Wii Sports player impression. Finally, Zen mode eschews the bombs and penalties that are staples of the other two modes and instead lets you go wild. In this way, the mode is about accuracy and consistency more than it is about being the craziest ninja master you can possible be. If you miss three fruit or hit a single bomb, then you lose. Instead of squaring you off against the clock, you’ll instead have to focus on racking up the biggest combos you can without missing any fruit. My favorite mode of the bunch, Classic, takes a decidedly different approach. You can also slice special fruit that provide you with unique power-ups, such as slowing down time (making it easier to line up big combos) and some that blast a torrential downpour of various fruit on you, allowing you to really go crazy with the slashing. Arcade mode tasks you with slicing up as many fruit as you can within the time limit, while avoiding bombs that deduct time from the clock. The core game is split into three fundamental game modes: Arcade, Classic, and Zen. The core game is split into three fundamental game modes: Arcade, Classic, and Zen Players can slice one multiple times all slices credit points as a multi-hit target. In Arcade, it is guaranteed that at the end of each game (and only at the end), a pomegranate will appear.

In Classic and Arcade, special pomegranates are occasionally thrown on-screen. Arcade Mode is similar to Zen Mode, except bombs only deduct 10 points from the player’s score instead of losing and special bananas can appear which have unique bonuses such as doubling points scored for a limited time, throwing more fruit from the game screen’s sides without risk of bombs, or freezing the time for a few seconds.

AragamiĪ mode known as Zen allows players to seek high scores without the hindrance of bombs appearing on the screen, but players only have a minute and thirty seconds. Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them. Players must slice all fruit if three cumulative fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred and the players have lost at least a life, the player will gain an extra life. Extra points are awarded for slicing multiple fruits with one swipe (called “combo”s), and players can use additional fingers to make multiple slices simultaneously. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen. It features multiple gameplay modes, leaderboards and multiplayer. Play now! In the game, the player must slice fruit that is thrown into the air by swiping the device’s touch screen with their finger(s) or in the case of the Xbox 360 version, the player’s arms and hands, and must not slice bombs. Take a moment amidst the chaos to witness the transition from sun-filled skies to dazzling starry nights! Action-packed bursts of fruit slicing mayhem, paired with the ‘pick-up and play’ nature of Fruit Ninja, allow for a seamless transition from district to dojo. Dynamic Weather: Strike in the night or hide in plain sight. Index Controller Support: The power is in your hands… Index support allows you to truly feel the blade within your grasp.
